ICIDS2017

This year, the International Conference on Interactive Digital Storytelling (ICIDS 2017) will take place in Funchal, Madeira, Portugal. ICIDS has its origin in a series of related international conferences that ran between 2001 and 2007 (http://www.icids.org/). Since 2008, ICIDS became the premier annual venue that gathers researchers, developers, practitioners and theorists to present and share the latest innovations, insights and techniques in the expanding field of interactive storytelling and the technologies that support it. The field re-groups a highly dynamic and interdisciplinary community, in which narrative studies, computer science, interactive and immersive technologies, the arts, and creativity converge to develop new expressive forms in a myriad of domains that include artistic projects, interactive documentaries, cinematic games, serious games, assistive technologies, edutainment, pedagogy, museum science, advertising and entertainment, to mention a few. The conference has a long-standing tradition of bringing together academia, industry, designers, developers and artists into an interdisciplinary dialogue through a mix of keynote lectures, long and short article presentations, posters, workshops, and very lively demo sessions.

News

• Nov 19 – ICIDS2017 appeared in Funchal Notícias, RTP Madeira, RTP Madeira and Diário de Notícias Madeira local news.
• Nov 17 – ICIDS2017 Springer Best Paper award goes to Hannah Wood for her paper about Dynamic Syuzhets: Writing and Design Methods for Playable Stories. Congratulations!
• Nov 17 – Big congratulations to James Ryan for receiving the ICIDS2017 Springer Honorary Mention for his work on Grimes’ Fairy Tales: A 1960s Story Generator.
• Nov 16 – Official Springer ICIDS2017 Proceedings are now online!
• Nov 16 – Visit to Madeira Interactive Technologies Institute (M-ITI), the official host institution of ICIDS2017, will be on Friday, Nov 17th at 13:00.
• Nov 6 – Official ICIDS2017 Conference Dinner will take place on Thursday, Nov 16th at 20:00 at the Forte de São Tiago restaurant.
• Oct 6 – Participation at the Art Exhibition is open and free of charge.
• Oct 6 – Due to the high demand, now it is possible to register to ICIDS2017 with Single Day conference passes.
• Oct 6 – All presenting artists can register to the ICIDS2017 as Presenting Artists.
• Keynote speakers announced! ICIDS2017 will have the privilege of having Pia Tikka, Jay Bushman and Suzanne Scott delivering their Keynotes at the beginning of each conference day. Closing Panel with Keynote speakers will include discussing the future of Interactive narrative with the ICIDS community.
• Congratulations to James Ryan, Joshua A. Fisher, Callum Spawforthand and Raul Paradeda for winning the Rebecca Rouse’s Springer Prize of EUR 1000!

 

ICIDS2017 Springer Proceedings
The refereed proceedings of ICIDS 2017 are published as a volume in the Springer Lecture Notes in Computer Science (LNCS) “Interactive Storytelling” series. Springer will provide support for the ICIDS 2017 Best Paper Award (EUR 1000).

Keynote Speakers

 

Pia Tikka


“Systemic second order authorship for creating complex narratives – a neurophenomenological approach”
In the beginning of the 21st century, the theoreticians of interactive narrative celebrated the birth of the creative audience at the corpse of the author, echoing Roland Barthes’s words in La mort de l’auteur (1967). But this may have been premature. The notion of second-order authorship allows reformulating creative authorship in a manner inspired by the neurophenomenology and systemic enactive mind theory by Francisco Varela and colleagues (1991). This will be exemplified by describing the authorship of enactive co-presence between a virtual screen character and the viewer.
Bio
Dr. Pia Tikka, is a professional filmmaker and EU Mobilitas Research Professor at the Baltic Film, Media, Arts and Communication School (BFM) and MEDIT Centre of Excellence, Tallinn University. She holds the honorary title of Adjunct Professor of New Narrative Media at the University of Lapland. She is the principal investigator of NeuroCine research project (2010 – ongoing) and has held position as Director in Crucible Studio, Department of Media, Aalto University (2014-2017). In the field of naturalistic neurosciences, she has acted as a core member of the directory group of neuroscience research project aivoAALTO at the Aalto University (2010-2014). Her research in neurocinematics is focusing on studying the neural basis of storytelling and creative imagination. She has contributed to the neuroeconomics as a member of the advisory board in NeuroService research project at the Laurea University of Applied Sciences, funded by Tekes, the Finnish Funding Agency for Innovation (2014–2015). She is a Fellow of Life in the Society for Cognitive Studies of the Moving Image. She has directed fiction films “Daughters of Yemanjá”, “Sand Bride”, and the Möbius Prix Nordic winning cinematic installation “Obsession”. Currently she studies the viewer’s experience of co-presence emerging in facial encounter with enactive screen characters in her Enactive Virtuality Lab.

 

Jay Bushman


“Transmedia Storytelling: No, Really, What Is It?”
The joke goes like this: “Put two transmedia creators in a room together, and pretty quickly you’ll have three definitions of transmedia.” Everybody who uses the terms means something a little different. With stories from the trenches of making transmedia projects over the last ten years, this talk delves into what people mean when they say “transmedia” and why nobody can agree.
Bio
Jay Bushman is the Head of Story for multiplatform studio No Mimes Media, and an award-winning producer and writer of transmedia and platform-independent entertainment. He was the Transmedia Producer and a writer for “The Lizzie Bennet Diaries.” A groundbreaking video and social media modernization of “Pride & Prejudice,” the show won an Emmy Award for Outstanding Original Interactive Program and compiled over 70 million views on YouTube. He was the co-creator and co-showrunner of the sequel interactive series, “Welcome To Sanditon.” As a writer and producer at Fourth Wall Studios, Jay helped to create the Emmy-winning series “Dirty Work,” and wrote and created the show “Airship Dracula.” Jay has worked on interactive campaigns for properties including “Game of Thrones,” “Silicon Valley,” “Terminator: Genisys,” and “Arrival.” He has also worked as a writer and consultant for major studios and networks, including Google, HBO, Disney, Paramount, Bad Robot, and Lucasfilm. An innovator and leader in the transmedia community, he pushes the boundaries of next-generation entertainment. Jay was one of the original founders of the professional organization Transmedia Los Angeles (now StoryforwardLA), and one publication even named him “The Epic Poet of Twitter.”

 

Suzanne Scott


“Choose Your Own Adventure: Fandom and the Future of Interactive Storytelling”
Fan culture has, from its inception, treated media objects as inherently interactive, playing in the textual gaps and margins and, in some cases, radically reimagining a storyworld’s fictive limits. Tracing both the history of transformative fan texts (e.g. fanfiction, fan vids) from analog to digital participatory cultures, as well as the politics of these industrially unauthorized interactions, this keynote will suggest that the barriers to embracing a more expansive conception of “interactive digital storytelling” lie in lingering anxieties surrounding authorial and commercial control. Just as scholarly work on interactive storytelling must acknowledge programmatic or structural limitations on user agency, even as we celebrate the participatory and collaborative capacity of the form, this talk will explore how media industries, creators, and technologies alternately curtail and foster fan culture’s interactive impulses.
Bio
Suzanne Scott is an Assistant Professor of Media Studies in the Department of Radio-Television-Film at the University of Texas at Austin. Her work has appeared in Critical Studies in Media Communication, Transformative Works and Cultures, Cinema Journal, and New Media & Society, as well as numerous anthologies, including How to Watch Television and The Participatory Cultures Handbook. Together with Melissa Click, she has co-edited The Routledge Companion to Media Fandom (forthcoming, 2018), and her current book project considers the gendered tensions underpinning the media industry’s embrace of fans within convergence culture.