Participants interested in attending a workshop session should enrol by contacting the primary contact for each workshop. Note that some workshops have a selection process so please check each workshop page for further details. Please also note that besides enrolling in each workshop via email, participants should register for the conference as well as register for the workshops using the registration page. All workshops will take place on the 14th of November 2017 (Day 1 of the conference).
Deadlines for workshop submissions may be found on Workshop websites below.
1. History of Expressive Systems – Deadline for submission: September 15
a) Organisers: Mark J. Nelson and James Ryan
b) Primary Contact: Mark J. Nelson and James Ryan at firstname.lastname@example.org
c) Summary: We invite researchers interested in the history of expressive systems to participate in the first Workshop on the History of Expressive Systems (HEX1). By ‘expressive systems’, we broadly mean computer systems (or predigital procedural methods) that were developed with expressive or creative aims; this is meant to be a superset of the areas called creative AI, expressive AI, videogame AI, computational creativity, interactive storytelling, computational narrative, procedural music, computer poetry, generative art, and more. To align with the purview of our host conference, for this first meeting we are especially interested in contributions related to the history of interactive storytelling.
The purpose of this workshop is to improve the historical understanding of our field, both to ensure an accurate historical record for its own sake, but also to bring the history ‘into the present’ by understanding lines of research and their implications for current work in this rapidly expanding area. This half-day workshop will feature oral presentations of accepted contributions, and potentially a brief keynote from an author of a pioneering expressive system.
d) Website: expressive-systems.org/hex/01
2. Transmedia Journalism and Interactive Documentary in Dialogue – Deadline for submission: please check the workshop website below
a) Organisers: Renira Rampazzo Gambarato and Alessandro Nanì
b) Primary contact: Renira Rampazzo Gambarato: email@example.com | Alessandro Nanì: firstname.lastname@example.org
c) Summary: The workshop promotes a hands-on approach to recent developments in transmedia storytelling and its application to journalism and interactive documentary (iDoc). Transmedia journalism, as well as any other application of transmedia storytelling in fictional and nonfictional realms, is characterized by the involvement of (a) multiple media platforms; (b) content expansion; and (c) audience engagement. The premise of iDocs is the active flow of information. With the support of digital technologies, iDocs presuppose that the user must be able to (physically) do something, which implies the audience can form its own storyline by choosing the path to experience the story, watching a video, seeing a photo, etc. The workshop starts with an introduction to the primordial role of transmedia audiences, the relationship between transmedia journalism and iDocs, and cases studies that illustrate the theory. The participants, organized in groups, work together to experience how to transform a single news story into a transmedia project.
3. Authoring for Interactive Storytelling – Deadline for submission: September 15
a) Organisers: Charlie Hargood, Alex Mitchell, David Millard and Uli Spierling
b) Primary Contact: Charlie Hargood at email@example.com
c) Summary: The authoring of interactive storytelling, and the processes and technology to support it, remains one of the most significant challenges facing narrative systems research. This workshop aims to bring together creatives, technologists, and associated researchers in a collective meeting to share research and advances in this space. Relevant work includes authoring tools, methodologies for authorship, frameworks and technology for assisting writers, and experimental paradigms of interactive storytelling creation such as locative storytelling and AR narrative.
The workshop aims to:
* Create a meeting venue for active researchers in this area to come together and share their work
* Foster a community around this work, as a step towards future collaboration
* Identify substantial challenges in this area that may be collectively targeted going forward
* Provide a venue for publication of early work in this space
As well as the above aims, this workshop also aims to bridge the gap within the narrative systems research community between the interactive storytelling community (whose natural venue is ICIDS) and the Hypertext Narrative community (whose natural venue is ACM Hypertext). Both communities have been exploring interactive storytelling authorship in recent years, and it is our hope that a workshop organised by researchers from both communities can provide a focal point for dialogue and collaboration. Two of the organisers have run several workshops, both separately (Spierling at ICIDS 2008, 2009 and 2010) and together (Mitchell and Spierling at ICIDS 2014 and 2016) on similar topics. Similarly, the other two organizers (Hargood and Millard) have run a successful narrative systems workshop series at ACM Hypertext since 2011. The proposed workshop aims to form the basis of a workshop series, following on from the earlier ICIDS workshops, acting as a sister workshop series to the NHT workshop series and potentially forming a connection between the two communities. This would be a notable outcome, and may in future lead to a special issue journal publication fed by contributions from both workshops
d) Website: http://narrativeandplay.org/ais/
4. Bringing Together Interactive Digital Storytelling with Tangible Interaction: Challenges and Opportunities – Deadline for submission: September 20
a) Organisers: Alejandro Catala, Mariët Theune, Cristina Sylla and Pedro Ribeiro
b) Primary Contact: Alejandro Catala at firstname.lastname@example.org
c) Summary: This workshop aims to explore challenges and potential opportunities in bringing interactive digital storytelling into the realm of tangible and embodied interaction. To this end, experts from both fields are invited to present and discuss their ideas. Besides fostering discussion and potential collaborations, the goal is to come up with new and suitable computational storytelling models and define design guidelines/strategies.
Whole Day Session
5. Film-Live: An Innovative Immersive and Interactive Cinema Experience – Deadline for submission: please check the workshop website below
a) Organisers: Mattia Costa, Chiara Ligi, Francesca Piredda
b) Primary contact: Francesca Piredda at email@example.com
c) Summary: Film-Live is an innovative and immersive cinema experience, which transforms the act of watching films into a participatory, interactive and engaging event. Spectators of Film-Live are able to personally interact with the story, entering and exploring the narration by breaking the fourth wall. Working with both professionals and academics, participants of this full-day workshop will be able to experiment with live cinema and create a short Film-Live experience which will be live streamed. The main goal of the workshop is the investigation and discussion of possible applications of the Film-Live format, enhancing expressive and narrative interactions between film and reality, in order to actively engage the audience.